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While the game can get a bit confusing mid-game, leaving you with an entire free-to-roam world, this confusion becomes quite rewarding as the game grows on you. Dialogues were very well written, allowing you to ask many questions of the NPCs, which slowly showed how each of them had an interesting, vital life. The world was quite extensive for the time, with cities to explore, numerous dungeons, and secret stuff to find. You've got a party, there are many NPCs around the map, and a fair lot of things to do.

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A special mention must go to the FM Towns version, as it had full speech from Garriot himself and most of the Origin Systems' staff at the time. While the SNES version retains fidelity to the original version (which was not the case on the SNES version of Ultima VII), most of the game mechanics were entirely adapted to fit the console's limitations. The game was also released to the Commodore 64 and the SNES. Ultima VI was the first in the series to be developed mainly for PCs, and not the Apple II, like the rest of the series, thus extensively using high-resolution VGA graphics and modern-day sound card support.

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​Ultima VI: The False Prophet, one of the last games in the Ultima series of renowned RPGs, was released back in 1990 by Origin Systems for a series of 16-bit computers like the Amiga, Atari ST, PC MS-DOS, Fujitsu-Siemens FM Towns, PC-98, and Sharp X68000.











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